In my games, I take the description that the club or quarterstaff is imbued with nature’s power to heart. What Does the Shillelagh Spell Look Like?Īs written, the spell description for Shillelagh does not provide any guidance on what it looks like when cast. Shillelagh is a top-notch Druid cantrip, although it will eventually become underpowered compared to other attack options as you level. If you have a melee-based character in your party, it is best to let them take care of the minor strength issues instead of spending components to do that. The fewer components you use, the more likely you will have them in case of an emergency. The best option is to use another character to take the swing for you. Without bonuses to damage as you level, the damage you deal with shillelagh will eventually be overshadowed by more powerful options. Shillelagh is best used by lower-level characters. Basically, anything that requires you to swing your Club or Quarterstaff with great force in a direction away from you and your allies. You could also use Shillelagh if you need to strike something hammer or strike an inanimate object harder. As the spell will last for ten rounds of combat, you will want to make sure you get in as many strikes as you can possibly swing. Ideally, you will want to use Shillelagh the second before you take a swing with your very recently enchanted weapon. See Also: Starting Gold 5E Guide When Should You Use Shillelagh At higher levels, most characters will eventually have better damage options than this. But unlike other damage cantrips that add dice at certain levels, Shillelagh never powers up. Of course, this is generally true of any basic weapon. The primary downside for shillelagh is that it does not scale well at higher levels. It is also not a concentration spell, which is helpful for saving your some bonus actions in re-casting it should you take damage. It lasts a minute, but it can be re-cast with a bonus action any time. It is a cantrip that you can cast as a bonus action, meaning you won’t have to give up an attack to activate it. There is also little cost for using shillelagh. Shillelagh will also make your strikes magical, making this a good option for lower-level characters facing enemies that are resistant or immune to non-magical damage. Who knows, those couple of points could be the difference between your team getting a well-deserved rest or dying. You could be deep in an intense battle and instantly cast Shillelagh so you can deal those extra points of damage. You can also cast Shillelagh as a bonus action, so you do not have to stop what you are doing in order to cast it. For a Druid, that superior stat should be Wisdom. But when it comes to combat, you will be able to use your strongest stat instead of an inferior modifier. I am not saying you will not need Strength for something especially if you do not have a melee-based character in your party. The best Pro to using Shillelagh is the fact that you can practically ignore Strength for the entirety of the campaign. See Also: The Complete Guide to 5E Ritual Spells Is Shillelagh Good in 5E? That means you apply full damage to creatures that would otherwise be resistant to bludgeoning damage. Taking Shillelagh will help make that decision a little easier.Īn important bonus of using shillelagh is that the damage you deal is considered magical. To give you an example of what typical combat will look like, this is how damage is normally resolved if you were to use a simple Quarterstaff:ġd20 + Strength Modifier + Your Weapon Proficiency Bonusīecause you want the strongest stat to be Wisdom, you will need to make a sacrifice somewhere in the stat chart in order to remain proficient with your spellcasting. Instead of using the normal ability modifier when you make an attack or deal damage with the enchanted club or quarterstaff, you will use your spellcasting modifier to perform that task. The spell ends if you cast it again or if you let go of the weapon. The weapon also becomes magical, if it isn’t already. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The wood of a club or quarterstaff you are holding is imbued with nature’s power. Components: V S M (mistletoe, a shamrock leaf, and a club or quarterstaff)
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